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AI Insights · Timothy · October 2025

Top Down Games Performance on iOS in Australia: Q3 2025

Explore the performance trends of the top 5 top-down games on iOS in Australia during Q3 2025, including weekly downloads, revenue, and active users.

Top Down Games Performance on iOS in Australia: Q3 2025

In the third quarter of 2025, top-down games on the iOS platform in Australia showcased varied performance trends. Here's a closer look at the top five games.

Clash Royale from Supercell saw a notable increase in weekly revenue, peaking at around $677K in early September. Downloads rose significantly mid-quarter, reaching 64.2K, while active users climbed steadily, ending the quarter at approximately 519.5K.

Block Blast! from Hungry Studio had a fluctuating download trend, starting strong at 50.9K in early July but dipping to 11.9K by early September before rebounding to 27.7K by the end of the quarter. Active users remained relatively stable, ending at 767.2K.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced consistent revenue, peaking at $4.7K in late July. Downloads varied, with an increase to 18.2K by the end of September. Active users saw a dip mid-quarter but rose to 82.7K by the end.

Kingshot from Century Games Pte. Ltd. showed a steady increase in weekly revenue, reaching $239.8K in early September. Downloads were stable, peaking at 21.3K in early August. Active users increased towards the end of the quarter, reaching 41.5K.

Finally, Vita Mahjong from Vita Studio had modest revenue, peaking at $895 in late July. Downloads declined throughout the quarter, from 14.5K in mid-July to 7K by the end of September, with active users remaining fairly stable around 67.8K.

These insights, provided by Sensor Tower, reveal the diverse performance dynamics of leading top-down games on iOS in Australia during this period. For more detailed analytics, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025